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Old Nov 14, 2005, 04:31 AM // 04:31   #101
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Quote:
Originally Posted by BiggDunc

and deflect arrows? r u serious? guess you havent seen a ranger spike have you
or you could take one of the 5-6 other stances that grants 75% evasion from ALL attacks, and wont end if you attack..
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Old Nov 14, 2005, 06:29 AM // 06:29   #102
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Quote:
Originally Posted by Praetor
Ether Lord. Before the energy tap/drain patch, someone calculated that the net energy you gained as well as the net energy lost by your opponent via Ether Lord, is less than energy tap. After the patch however, ether lord was not buffed. Ether Lord is ok just about ONLY when you're out of energy. Too limited in use.
I've never used this skill, but have had it used against me and I can therefore say that you may be looking at Ether Lord in the wrong way. You might be looking at it as a way to gain energy, but I like to look at it as a way to keep others from gaining energy. This skill could seriously cause a monk who's relying on maintained enchantments (perhaps a life bonder), to really start hurting for energy with an additional 3 arrows of energy degeneration. Just one of many scenarios where this skill could be useful. Far from being the worst skill in the game if you ask me.

Quote:
Originally Posted by Farthest Point
For warrior i would have to say fear me is the most pointless skill. OMG I JUST LOST 3 ENERGY IM GOIN DIE!

Monk i would have to say would be infuse health. It puts you on a 1 or 2 hit kill basis.

Mesmer would have to be Signet of Midnight. It basickly puts you out of the game for 20 seconds. very pointless
First off, don't underestimate the power of Fear Me! Secondly, being a heal monk myself, Infuse health has its uses. I have rarely fuond myself in a situation where I used Infuse Health and died shortly thereafter. You use Infuse Health when you're close to max health, and an ally is about to die. You use Infuse Health on that person and you immediately heal yourself. Even if you have people attacking you, you can effectively heal yourself back to max health in a matter of seconds.

Signet of Midnight? Puts you out of the game for 20 seconds? Well, last time I checked the duration was 15 seconds, but regardless, um you're a mesmer...blinding a mesmer is like...putting soothing images on an ele. Ok bad example, but my point is blind will not affect mesmers, not even an IW mesmer, and it gives them protection against warriors, rangers, etc.

Also, someone mentioned Ignorance earlier on in this thread. Can't remember who because I read it awhile ago and haven't bothered posting here since, so yeah. But seriously, ignorance does have its place in a skillbar. Just one of its many uses, are preventing Warriors from using Healing Signet. And to a greater extent, although not a very practical use, would be to prevent someone from using Resurrection Signets, although something like Frozen Soil would be much, much more effective. And hey, how can you forget those prot monks who rely so heavily on enchantments, and use Blessed Signet to keep their energy up?

Last edited by GWplayer745; Nov 14, 2005 at 06:44 AM // 06:44..
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Old Nov 14, 2005, 06:34 AM // 06:34   #103
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Quote:
Originally Posted by White Designs
Executioner's Strike is not better than Cleave on its own. Its better because its not elite, and since it combos so much better than Cleave because of the existence of another skill, Eviscerate.
no i do believe it does over 40 dmg while cleave is still in the 30s
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Old Nov 14, 2005, 08:54 AM // 08:54   #104
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Fear me?
Very powerful.
C'mon, if you're playing sword or axe, that's 3-4 energy lost for each 5.33 seconds. Not counting stuff like Hundred Blades, Frenzy, et cetera.
Very powerful indeed.

Infuse Health is very useful in PvE, and nonetheless useful in PvP too. In PvE, warriors should do the aggroing, not the Monk. You just might as well try putting in an extra Warrior, if you want the Monk the aggro

Signet of Midnight is good. Good. Very nice on PvE, but never tried on PvP.

(Does that person that said Fear Me, Infuse Health, and Signet of Midnight sucked play a PvE Ranger or Elementalist? I'm just speculating.)
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Old Nov 14, 2005, 12:40 PM // 12:40   #105
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firestorm, meteor shower, chaos storm, Etc, Etc.
mybe if they changed all dot aoe's to 5 energy 1/4 cast 1 recharge they "might" be usable again
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Old Nov 14, 2005, 09:09 PM // 21:09   #106
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Chaos storm might be useful in PVP, although it would be very difficult to use, and wouldn't have a very profound effect damage-wise or energy-wise. The best scenario is if you could cast it while a caster is spamming away spells. He/she might lose about 10-15 energy at most, on top of some damage, before they realize they're standing in Chaos Storm, and move a few feet away, before casting again.

Its uses are limited, and most effective against someone spamming spells. Other than that, this spell may only be useful for catching a monk using Orison of Healing and draining them of 5 energy before they move away.
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Old Nov 14, 2005, 09:24 PM // 21:24   #107
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a lot of people saying Otyughs Cry...which has it's uses. Otyughs cry also gives all animals in the area +20 armor. With the recent buff to pets giving them 80 AL +20 puts them up at 100AL with Otyughs Cry. It has it's uses....and it's use is not to get pets in the area to attack your target.

I'd have to say Keystone Signet...it's just not worth packing this skill for anything.
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Old Nov 17, 2005, 07:39 AM // 07:39   #108
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Firstly, Signet of Midnight is fantastic in arena. I use it with my mesmer but it would be great for monks as well. Unless the warrior you use it on has condition removal, you can keep him/her out of the game indefinately.

My worst skill?

Primal Echoes.
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Old Nov 17, 2005, 09:19 AM // 09:19   #109
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Midnight sig is indeed sweet, especially when combined with spirit/price of failure. I use the midnight sig + sof combo alot with my monk and will continue to do so untill warriors are smart enough to realize that each time they wave their sword through the air they're giving me energy.

I really dont think there are any "useless" skills in the game, but for the award of "least usefull" i'd vote for rust. I'd also like to nominate rebirth for most useless pvp skill, disrupting lunge as the skill with the greatest need for a smack from the nerf bat, and skull crack/concussion shot as the only skills that have made me swear out loud every time i get hit by them.
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Old Nov 17, 2005, 01:28 PM // 13:28   #110
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Quote:
Originally Posted by Stormbringer
Deflect arrows, is THE ANTI-PINDOWN running skill.

I simply do not like these skills:

Infuse Health, shit in pve and pvp...Unless some one can explain its use to me
Mend Condition, the TOUCHING version of mend ailment...Stupid..

More will come...
Gee, I see a lot of both those spells at the top end of GVG...

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Old Nov 17, 2005, 01:33 PM // 13:33   #111
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Quote:
Originally Posted by Entropius
dolyak signet
Even with 0 strength, if you can time its uses right you should be able to keep about 20% of the damage off you that you would have taken from everything except degens and armor ignoring stuff pretty much

PLUS

you cant be knocked down while under its effect...

I dont see how this skill sucks for casters. Used to have a permanent slot on my very successful healer build back when FOTM was KDAS.

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Old Nov 17, 2005, 02:07 PM // 14:07   #112
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Because of the large numbers of Signet of Weariness spammers out there, Primal Echoes now has a use (although somewhat limited)
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Old Nov 17, 2005, 02:27 PM // 14:27   #113
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Midnight sig is too easily countered for my taste, I can't figure why it's elite.

Mend condition does not require TOUCH, it's just "other ally". The fact that it's a picture of a hand does not mean it's a touch skill, that's just the artwork. Great skill in pve.

Otyugh's Cry is the worst, imo.
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Old Nov 17, 2005, 04:07 PM // 16:07   #114
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Quote:
Originally Posted by NightOwl
Midnight sig is too easily countered for my taste, I can't figure why it's elite.

Mend condition does not require TOUCH, it's just "other ally". The fact that it's a picture of a hand does not mean it's a touch skill, that's just the artwork. Great skill in pve.
Because you can use alot of combos with it... and keep like all the enemy warriors/rangers blinded all the time.

Imagine 2 prot monks with Mend Condition.

Anyway, guys, this thread is useless - because all skills have it's uses. If it didn't - it wouldn't be here.
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Old Nov 17, 2005, 05:50 PM // 17:50   #115
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The skills I think that are most in need of upgrading are:

Magnetic Aura (increase duration), Mist Form (prevents spell direct damage), Ignorance(ward sized AE), Rust (duration), Epedemic(larger AE), Vital Blessing (change to a single target shout), Deflect Arrows (change to no adrenaline skill), Thrill of Victory(2s recharge), Wary Stance(end on adrenaline skill).

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Old Nov 17, 2005, 06:55 PM // 18:55   #116
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Yes, Midnight sig is easily countered... in theory. It's surprising just how many warriors and rangers have nothing to remove blind, even though it can be so devastating to them. I suppose they expect their monk to take care of it even though he's dazed, backfired, soul leeched, kd, as, and kia. It's elite because the recharge is equal to the duration, has a fast cast time, it has no attribute associated with it, and it cost no energy.

And why are ppl still calling Otyugh's Cry useless? its a +20 armor buff for every allied pet for 5 energy. Not a great skill certainly, but the worst skill in the game??

Mist Form definitely doesnt need upgrading imo. This is not a water magic version of spell breaker. Giving Thrill of victory a 2s recharge is insane, and vital blessing has its uses and is fine the way it is. If ignorance had a ward size aeo it would be far too powerful, but i would like to see this regardless (perhaps an elite version of ignorance?). I would like to see epedemic with a larger aoe, but it would probably be too powerful.

Last edited by Mr. Self Destruct; Nov 17, 2005 at 07:12 PM // 19:12..
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Old Nov 17, 2005, 07:46 PM // 19:46   #117
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Vital Blessing: 0.25s casting time

Keystone Signet (reworked to elite stance): reduces recharge time of your signets by 10-50%, and makes your signets cast twice as fast.
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Old Nov 17, 2005, 09:42 PM // 21:42   #118
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Succor. You lose 1 energy regen keeping this up, plus energy everytime whoever you cast this uses a spell. All for what, a piddly 1 health and energy regen of whoever you keep this on. I think this skill is appropriately named.
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Old Nov 17, 2005, 11:30 PM // 23:30   #119
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Quote:
Originally Posted by Del
Succor. You lose 1 energy regen keeping this up, plus energy everytime whoever you cast this uses a spell. All for what, a piddly 1 health and energy regen of whoever you keep this on. I think this skill is appropriately named.
In PvE, it's perfectly viable to have a W/Mo cast Succor one or two Monks, and be based mostly on Adrenaline based skills.
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Old Nov 21, 2005, 06:35 PM // 18:35   #120
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Dark Fury is totally useless. Read the skill discription: "Sacrifice 17% maximum health. For 5 seconds, the next time any nearby party member hits with an attack, that party member gains one hit of adrenaline." Sacrifice 17% (!!!), not to mention the mana cost, so that THE NEXT TIME (=once) any NEARBY (means you have to be basically in the warriors' face) party member hits with an attack, that party member gains 1 (!!!) hit of adrenaline. Really, I have every single necro skill BUT Dark Fury. It is totally WORTHLESS, REGARDLESS of how many warriors u have in your party. That and, of course, the dumbest necro elite- Wither: 2 health degen, 2 mana degen... Really, Malaise is just as good- don't tell me 2 health degen really matters- it does not, + you can spam Syphons and Malaise to acheive a wonderful effect AND still be able to use a POWERFUL necro elite (what of Spites, Life Transfer, Well of Power, etc., etc.).
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